Learning Autodesk Maya 2009: The Modeling & Animation Handbook

September 6th, 2009
Book Cover

Book Cover

Learning Autodesk Maya 2009: The Modeling & Animation Handbook (Buy Book)

By Autodesk Maya Press

ISBN-10: 1897177526

ISBN-13: 978-1897177525

I was lucky enough for Autodesk to allow me to review this book.  As an animation student myself, I wanted to continue learning through the summer while school wasn’t in session.  I’ve read many negative and positive reviews on this book and I wanted to get to the bottom of this book and of course, to further my knowledge of modeling and animation in Maya.

The first thing I noticed when I received this book was the great illustrations throughout it. With the illustrations being in full color, it is easy to follow along and find the subjects the book talks about. I was hoping there would be a DVD that came with the book. My hopes were correct! The book comes with a DVD which includes project files, textures, and even a quick video walk-through on different sections of the book. Of course, the book also has the “all important” index which lists every general term a modeler, texture artist, rigger, or animator would use so you can easily look up different techniques and terms.

The Modeling & Animation Handbook is divided into six projects with an average of 4 lessons in each project.  Structured just like a classroom, you work your way through from polygon basics to full animations.  This handbook was written for those who have a handle of the Maya interface because it is written at a fast pace. The book does recommend if you are new to Maya you should read the Learning Autodesk Maya | Foundation book. However, to help new users to Maya, each lesson has an accompanying video that shows you how to do everything explained in the lesson.

I was extremely impressed with the amount of detail the authors of this book put in. The most important aspect of this book is that it will truly teach you why you are extruding that edge loop or why you are deleting that polygonal face.  You can find hundreds of tutorials on the internet to do just about anything in Maya, but they will not tell you why.  In the long run, learning why will give you the ability to apply the concepts and techniques learned in this book to your own projects down the road.

By the time you reach the end of this book you will learn the ins and outs of Maya when it comes to modeling, texturing, rigging, and animating.  Overall I enjoyed this book very much.  Even if it did take me all summer to work through, but that’s what I got this book for, right?! I would recommend this book to any students or anyone who lacks a decent workflow in Maya. I guess all there is left to say is, when can we get a 2010 edition?!

No-Glasses 3D? It’s True!

September 6th, 2009
No More RealD 3D Glasses?

No More RealD 3D Glasses?

September 3, 2009 — The unthinkable is happening.  Just when RealD 3D Glasses were becoming the “next big thing” for moviegoers, Alioscopy, a 3D visualization technology provider, decided to throw us a curve ball! Announcing their partnership with Autodesk®, we can expect to see them at IBC 2009 showcasing the Autodesk® Media & Entertainment software creating and compositing autostereoscopic 3D computer generated content for play-back on Alioscopy LCD displays.

What does this mean for the RealD 3D technology?  It’s probably here to stay for a few more years, at least.  With Alioscopy’s LCD displays still new, the RealD 3D technology has been perfected and is being used today in a lot of new films.  RealD 3D technology will be used in many upcoming films. One of these films is Shrek 3 which is planned for release to theaters in 2013.

Alioscopy’s press release stated that the industries this new technology would be great for included retail, hospitality, medical visualization, serious games and 3D games, casinos and gaming, theatre lobbies, trade shows and exhibitions, concerts and events. Take note that feature films were not listed.  It looks like RealD 3D glasses are here to stay…for feature films anyway.

Official Launch

September 6th, 2009

Message from Josh Martin, Owner

Welcome to AbsolutelyGeek.com! The anticipation is finally over, thank goodness! I’ve invested a lot of time into building what you see from the ground up. For about three years I have dreamed of owning an educational website geared towards the instruction of graphics programs and programming languages. I’ve always been a jack of all trades. It started at age 13 with mIRC (an IRC application) where I created my own graphical user interfaces using Photoshop and applied functionality to them with programming. I’ve come a long ways since then with the beginnings of an education in 3D animation and visual effects. I plan to bring all my talents together and give help to others out there who need it in the forms of written tutorials and video tutorials. Along the way I plan to review many resources that I use to learn new techniques and concepts. I hope you thoroughly enjoy my vision of an educational website.

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